Captures are committed outputs, not ornamental stock images. Their hashes are checked against the emulator and Blender sources that made them.
09 frames
On cartridge
Archived August 20 Ares captures from the earlier Tiny3D/RDPQ ROM presentation.
native openingArchived 2026-08-20 Ares capture from an earlier native build: round one opens with the native HUD. The pictured assets predate the 2026-09-08 Blender redesign. It is not visual validation of the current 2026-09-08 rendering build.native first waveArchived 2026-08-20 Ares capture from an earlier native build: the first stalker crosses the auditorium. The pictured assets predate the 2026-09-08 Blender redesign. It is not visual validation of the current 2026-09-08 rendering build.native gateArchived 2026-08-20 Ares capture from an earlier native build: the 300-point gate changes the route. The pictured assets predate the 2026-09-08 Blender redesign. It is not visual validation of the current 2026-09-08 rendering build.native mid runArchived 2026-08-20 Ares capture from an earlier native build: round four shows the RDPQ HUD during combat. The pictured assets predate the 2026-09-08 Blender redesign. It is not visual validation of the current 2026-09-08 rendering build.native late runArchived 2026-08-20 Ares capture from an earlier native build: the deterministic tape reaches round five. The pictured assets predate the 2026-09-08 Blender redesign. It is not visual validation of the current 2026-09-08 rendering build.native final hashArchived 2026-08-20 Ares capture from an earlier native build: the visual tape reaches its round-six terminal frame. The pictured assets predate the 2026-09-08 Blender redesign. It is not visual validation of the current 2026-09-08 rendering build.native iron sightsArchived 2026-08-20 Ares capture from an earlier native build: the M1911 aligns its modeled sights without a reticle. The pictured assets predate the 2026-09-08 Blender redesign. It is not visual validation of the current 2026-09-08 rendering build.native stalkerArchived 2026-08-20 Ares capture from an earlier native build: the animated stalker reaches gameplay distance. The pictured assets predate the 2026-09-08 Blender redesign. It is not visual validation of the current 2026-09-08 rendering build.native tas reelArchived 2026-08-20 Ares capture from an earlier native build: a 4.6-second TAS reel now carries the current Orpheus score layers. The pictured assets predate the 2026-09-08 Blender redesign. It is not visual validation of the current 2026-09-08 rendering build.
03 frames
In browser
The client-only WebAssembly presentation port.
web shellArchived 2026-08-23 browser capture: the static browser shell before the house opens. The pictured assets predate the 2026-09-08 Blender redesign.web hip fireArchived 2026-08-23 browser capture: the WASM presentation runs the same deterministic C rules as the cartridge. The pictured assets predate the 2026-09-08 Blender redesign.web iron sightsArchived 2026-08-23 browser capture: right mouse aligns the modeled rear notch and front post. The pictured assets predate the 2026-09-08 Blender redesign.
05 frames
At the workbench
Blender authoring scenes and animation evidence.
theatre authoringV7 theatre refinement: fuller upholstered seats, mounted Deco ornament and substantial closed architecture; 2,500 visible triangles. Studio lighting is an authoring preview.lobby authoringV7 theatre refinement: recessed ticket kiosks, a new original grille tile and connected trim deepen the aged brass, worn inlay and blood-stained picture-palace palette.m1911 authoringV7 reference-based M1911: shaped receiver, sights, recessed port, closed muzzle and natural right-handed grip; 480 equipped triangles with room for combat effects. Three additional weapons join the playable arsenal.hands authoringV7 anatomical refinement: a separate editable 500-triangle, 35-bone hands rig with connected palms and fingers, varied knuckles and coherent skin UVs.stalker animationV6 geometry refinement: the 500-triangle usher retains its asymmetric damaged face, 17-bone rig and four clips with closed anatomy and blunt clothing edges; static 120- and 24-triangle meshes serve distant views.