Now seating · Orpheus Theatre

The dead have
the best seats.

An original round-survival FPS built for Nintendo 64 hardware—with a playable browser port and a downloadable development ROM.

Target
N64 + Expansion Pak
Rules
30 Hz deterministic C17
Scene
2,500 theatre triangles
ARES / TAS / 720 TICKS
Archived 2026-08-20 Ares capture from an earlier native build: a 4.6-second TAS reel now carries the current Orpheus score layers. The pictured assets predate the 2026-09-08 Blender redesign. It is not visual validation of the current 2026-09-08 rendering build.

The cartridge comes first

One state machine.
Two ways into the house.

The native ROM passes Ares and Gopher64 correctness tests. The crowded 24-actor Ares fixture averages 58.1 ms per loop; the 30 FPS target and physical-console validation remain ahead. This browser port shares the rules and uses its own renderer.

A film from the workbench

Take your seat.

Download trailer →
54 seconds · Equal parts construction and cinema. Blender renders and labeled Ares stills; the V5 film preserves the earlier asset revision.

Contact sheet 001

Inside the Orpheus

All captures →
Native N64 first wave firefight with a zombie crossing the auditorium
01 / Archived 2026-08-20 Ares capture from an earlier native build: the first stalker crosses the auditorium. The pictured assets predate the 2026-09-08 Blender redesign. It is not visual validation of the current 2026-09-08 rendering build.
Browser gameplay aiming down the centered M1911 iron sights without a reticle
02 / Archived 2026-08-23 browser capture: right mouse aligns the modeled rear notch and front post. The pictured assets predate the 2026-09-08 Blender redesign.
Animated Theatre Stalker close to the native N64 camera
03 / Archived 2026-08-20 Ares capture from an earlier native build: the animated stalker reaches gameplay distance. The pictured assets predate the 2026-09-08 Blender redesign. It is not visual validation of the current 2026-09-08 rendering build.

Development ledger

How the house was built

Every field note →

animation · 2026

Making the Stalker move

A rigged zombie, reusable hands, and an M1911 that still reads when the whole frame is only 320 by 240 pixels.

art pipeline · 2026

Texture budget as art direction

How a 4 KiB TMEM ceiling turned an abandoned theatre into readable N64 horror instead of muddy miniature realism.